3DMark 11 Advanced Edition 1.0.3

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WORKING & TESTED on Windows XP, Windows Se7en.

3DMark 11 Advanced Edition 1.0.3 FinaL – FULL
• Incl. Serial RU-BOARD
Released : February 3, 2012





3DMark11 is a PC benchmark suite designed to test the DirectX9 performance of your graphics card.
A 3DMark score is an overall measure of your system’s 3D gaming capabilities, based on comprehensive real-time 3D graphics and processor tests. By comparing your score with those submitted by millions of other gamers you can see how your gaming rig performs, making it easier to choose the most effective upgrades or finding other ways to optimize your system.Feature Tests

Fill Rate (Single-Texturing)
The size of the texture used is 2×2 in order to decrease bandwidth limitation of the performance. 64 quads cover the screen and are single textured and additively blended.

Fill Rate (Multi-Texturing)
The size of the texture used is 2×2 in order to decrease bandwidth limitation of the performance. Eight quads cover the screen and each quad has eight textures additively blended.

Pixel Shader
One of the more complex materials in the graphics tests is the rock face shader. This is separated to a feature test, showing the lighting change on the rough surface.

Vertex Shader (Simple)
This test does simple transformation and single light lighting on four high polygon sea monster models. Each sea monster has over one million vertices to transform and illuminate, so the total workload is quite substantial.

Vertex Shader (Complex)
This illuminates, but above all transforms a large number of grass straws. Each straw is skinned and bent separately, more towards the tip of the straw, like real grass straws waving in the wind.

Shader Particles
This test runs simple particle physics in the pixel shader and then uses the results through vertex texture fetches. The use of graphics hardware for physics computations in games is increasing. Simple physics computations are inherently parallelizable, which allows them to be implemented on graphics hardware fairly effortlessly.

Perlin Noise
This test computes six octaves of three dimensional Perlin simplex noise using a combination of arithmetic instructions and texture lookups. Perlin noise is a basic building block in many procedural texturing and modeling techniques, which are expected to increase in popularity in future games.

3DMark 11 Version 1.0.3 Release notes :

• Bullet physics library updated to 2.79 in order to improve compatibility with current and future CPUs and GPUs
• Manual GPU Selection option now available on the Help-tab
• Updated SystemInfo module to version 4.6 with improved compatibility with current and future hardware
• Improved error handling and messages
• A new “More” tab with information about new Futuremark benchmarks
• Professional Edition activation now requires online key verification

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