Your unbridled violence as the Overlord doesn’t stem from third-person hack ‘n’ slash combat. Instead, you’ll order four minion types — brown brawlers, ranged reds, sneaky greens and pacifist blue healers — to tactically advantageous positions using the right stick. Separating them into squadrons and finding alternative ways to win is an effective way to stick strategy into an adventure game, though I found lock-on system to be finicky at best, and worsened by an uncooperative camera. Between bouts you’ll set sail in stolen elf ships and siege castles with catapults while taking on side quests from fearful worshippers.

The catch to getting through these quests is that the map is too small to be useful and vague mission details had me aimlessly running in circles. And if I failed that objective, the wretched checkpoints sent me back 20 to 30 minutes, forcing me to retry completed missions after long walks across huge maps.

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